

Whatever the reason, its absence means that Persona 4 Golden lacks one element that could be considered genuinely new.Īll that said, Persona 4 Golden brings its share of fresh content to the table. In the end, it may have been too much work for Atlus, or the company may have felt a predominantly male audience simply wouldn't identify with another female protagonist. The one thing that Persona 4 is lacking in comparison to Persona 3 Portable, sadly, is the ability to play as a girl and being a gal myself, I find that kind of disappointing. The simple act of walking around town, meanwhile, helps turn it from a flat landscape into a living, breathing world.

The animated cutscenes really do matter, not the least because Persona 4 is basically a high school anime, and Persona 4 Golden renders them in loving high-definition detail. %Gallery-165800% What's new this time around? It seems clear that Atlus has learned a few lessons from the charming but somewhat compromised Persona 3 Portable, which sacrificed a fully-explorable town for functional but unexciting menus.

Then, as now, it stands among the best Japanese-developed RPGs of the past decade.

It's no less charming on the PlayStation Vita, where it benefits from redrawn high-definition art and some very interesting online functionality. Any explanation inevitably begins with: "Well, it's about Japanese high schoolers who fight demons in an alternative dimension that can be accessed through a TV." And it only gets crazier from there.īack in 2008 though, it was Persona 4's slightly insane premise and its unique format – the story follows a high schooler from April to December as he tries to keep up with his studies, make friends, and solve supernatural murders – that helped it stand out against the drab backdrop of the declining Japanese game industry. Try explaining Persona 4 to a friend sometime – it's not easy.
